The reason Episode 3 and Half-Life 3 never happened is because there was not enough interest within the company creatively to actually create it. Now that makes for some incredibly unique creative teams where people genuinely work on something they want to work on. And generally you are supposed to be free to work on whatever project interests you as a developer. Instead they all have desks with wheels so they can freely move from project to project. Valve is famous for none of the developers having offices, supposedly including Gabe Newell. One could easily argue that one of the major reasons that Half-Life 1 and Half-Life 2 plus it's DLC episodes were that good was because the culture within valve was they way it was. Because that would mean the games, would be entirely different. ![]() However you would potentially not have wanted half-life 3 if the culture within valve was different. You, and a lot of other people, want Half-Life 3. I think you are entirely missing the argument I was trying to make.
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